Published on November 17th, 2011 | by Alisdair


SimRaceWay Public Beta Open Now

Ignite Game Technologies, creator of SimRaceWay today have given access to the Open Beta to everyone. Simply visit there website, fill out a form and download the new exclusive pc beta.

  • A free-to-download, free-to-play game client and access to the Simraceway website
  • Hassle-free addition and removal of individual cars without the need for DLCs.
  • The ability to purchase cars and join races from within the game client or from the web
  • Ultra-intuitive live multiplayer race joining.
  • Exciting, prize-based racing.
  • Live customer service to keep you on the track.
  • New events and content added on a weekly basis.
  • Plug-and-play control with no complex set ups.
Download the public beta here

SimRaceWay’s client is built using ISI’s gMotor2 game engine giving it similar features to that of rFactor. However the only similarity’s are the Engine used, SimRaceWay features a brilliant Menu layout and graphics system

Ignite GT’s CEO shares his thoughts on the open beta

We’re thrilled to announce that today sees the launch of the Simraceway public beta. As with any beta, it’s important to emphasize that we’re not rolling out a shiny, finished game at this point. Instead, we’re asking for your help as we chart a new and exciting course for the racing game genre.


There are only a limited number of cars available in the Open Beta. The cars available are BMW 1 Series M Coupe, Megane Trophy, Mclaren M6GT and the Mitsubishi Lancer Evolution X GSR. All cars have an option of driving assists which is expected since the game has had input from proffesional racing drivers. Ignite GT’s CEO added

We’ve hired a team of professional drivers to work on our driving physics and invested in our very own permanent real-world racing facility, the Simraceway Performance Driving Center.
This powerful combination of world-class racing experience—which includes five IndyCar Series titles, four Indianapolis 500 victories, and two Le Mans wins—and a ready-made test environment (if there’s another racing game whose physics staff are on the track over 180 days a year with access to more than 70 vehicles ranging from Audi R8s and Mitsubishi Lancer Evo Xs to Formula 3 cars, I don’t know of it!) provides us with a continuous R&D feedback loop which we can use to constantly improve the physics models of each of our cars and ensure that Simraceway is able to stay in tune with the real world of motor racing and auto culture.


Check out this preview by our friends at RaceSimCentral


About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

Back to Top ↑
  • HashFlare