Published on February 3rd, 2013 | by Alisdair0
rFactor 2 – Top Gear Test Track Beta Released
rFactor 2 community member Tuttle has released the first beta version of his highly anticipated modding project that is the Top Gear Test Track for Image Space Incorporated’s rFactor 2.
The first beta version, V0.90B comes with the odd bug and graphical faults, a full read me is supplied below for those interested in some of the bugs that are present in the latest version of the spectacular mod.
[toggle title=”V0.90B Read Me”]
Update V0.90B – Changelog:
New Top Gear Training Version added. Traffic cones are now helping to find the line. Just keep black/orange at your left side and orange/white at your right side.
The grass is less bumpy and with more grip to help some out of road approaches.
Fixed Tarmac to Grass edge physics. Now cutting the bentley turn is less risky.
Fixed collision feeling for Cones impacts
Fixed HDR profile for TT cars
Light Rubbering profile added for a pre-rubbered track
Just put the component in your package folder and right click “update” on the Dunfold mod manager (you have to see a little asterisk before the update).
Thanks to all for your help and suggestions.
Trees edges and every object using the Chroma blending will looks bad (flashing and edges popping ups) because the Transparency AA is actually disabled by ISI for singleplayer (it’s still available just for the viewer), but I guess will be turned on again in next builds.
Possible AIs collision in pitlane due some not aligned “garages”.
Sometimes you can get yellow flags even after a crash cleaned out.
No side cameras yet. Everybody wants to create some good cams package is welcome…
Tire Stacks are ATM single sided so I’ve to fix the main istance for next updates.
Some small collision objects around the road has been disabled until the soft collision model is fully implemented.
The far side of the track (pitlane) is totally unfinished, so do not worry about the rubbish stuff all around…
Some special thanks and credits;
Manfred Jahn, for the FSX C47/DC3 license of usage and model optimization for rF2.
Ethone, for the AIW editing
Luc Van Camp and Michael Borda, for the priceless help
Mike Cantwell, for the nice Dunsfold picture package who helped my finding some good details….
Actually I’m getting a solid 60fps with my aged HD6870 and forcing a Standard 8x Adaptive Multisampling AA (the setting I used for screenshots) on the CCC.
All settings are maxed out except for shadows blur turned off. The HDR profile is called Aggressive Clear. I hope something will change for the incar light histogram, because as it is now is almost impossible to get a good view with HDR for non-OW cars. I tried to compensate the problem managing both gamma and autoexposure for daylights, this helps a bit but the massive overexposure on cockpit view are still there.
I hope you’ll enjoy the track.