rFactor 2

Published on March 15th, 2012 | by Alisdair


rFactor 2 – Build 68 & GT World Endurance Content

Image Space Incorporated have been working very hard since the last update to rFactor 2 currently in Beta stage to bring out the latest update which addresses many of the bugs players have found whilst playing the sim.

Build 68 was released today, the second patch to be released for the rFactor 2 beta. Many bugs have been addressed in this patch along with the addition and changes to many aspects of the game such as more complete tire heat, fixed various HDR fixes, all of the changes present in this build will be available below. Also available in the latest patch is the GT World Endurance 1.0 content which includes the Nissan 370z & GTR

Build 68 Download Link
GT World Endurance Torrent Download Link

[toggle title=”Build 68 Notes”]UPDATE 2 Changelog (March 14, 2012):

Some fixes to overlay/gauge rendering to make it more SLI friendly.
Fixed HDR problem for frame times greater than adapt ET.
Avoid flashing one frame of the options while driving in realtime (could happen if server went to next track).
Fixed up various HDR issues.

More complete tire heat from damping (currently optional but won’t be forever).
Improved tire damping heat application and made more configurable.
Improved thread stability.
Prevent display and system sleeping (ded servers will only prevent system sleeping).
Added new finish criteria “% Track Laps” and “% Track Time” in case you don’t want the percentage of both which is what “% Track Defaults” does.

Doubled the maximum number of sounds.

Added fix for AI not to avoid other cars in private session (since they’re invisible).
Improved terrain sampling so that AI physics handles painted lines correctly.

Added track IR plugin.
Fixed logical error that would have prevented some plugins from running properly.
Tweaked plugin message interface to allow chat commands.
Added chat commands to results stream.
Some other plugin additions.

Added new filters to mp lobby.
Fixed bug where one frame of mis-sized vehicle or track selection shows up on main menu coming back from switching RFMs.
Added a button action to force reload of car spinner. (so modders can update the loose skin dds and see it in game immediately.)
Increased camera mobility around ôReflected Floorö showroom.
Tracking power loss in tire tool.[/toggle]

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

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