Project CARS

Published on August 21st, 2012 | by Alisdair


Project CARS – New Trailer & Build 282 Released

Slightly Mad Studios currently developing their WMD Powered title Project CARS have released a new development build for the title which is available to all Junior Members +.

The new build which is a weekly occurrence contains various fixes, changes and improvements to the pre-alpha title all of which can be found in the lengthy patch notes below.

Build 282 (17/8/12, Team Member+)
Controller settings will be lost with this update. 

  • BStorage v1.1.1.0:
  • – Added missing memtraces
  • – Added BStorageMapping
  • – Added BitMask member type
  • – Added Enum member type
  • – Added Proxy Structures support
  • Downgraded a speech assert to a warning while it’s WIP
  • Updated ghosts to correctly use platform-specific online user id
  • Simplified HUD interface to put a flag icon on the track map – the new interface takes a 3D position vector directly
  • Added classes tracking vehicle state required for flag raising
  • Sending of flag raise and withdraw events
  • Profile:
  • – Added initial BStorage support
  • – Migrated controller settings to read/write via BStorage
  • cVehicleSet changes to support BStorage read/write
  • Bathurst – add new textures for blackmarshal hut
  • Bathurst – New textures/PSD files. 1st commit
  • Eifelwald trees texture improvement, WIP
  • Belgian Forest – improve, finalise F1 pitbuilding textures
  • Add initial track camera sets for Eifelwald, Heusden, Monterey and Moravia. Very w-i-p, but better than nothing
  • Belgian Forest – add new textures – F1 pitbuilding
  • Lightglow_billboard.fx: change distance formula so flares fade out in extreme closeups. First pass. Coefficients may need adjustment and some car art will certainly need to be tweaked
  • New Belgian Forest export
  • New Eifelwald export

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

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