Project CARS

Published on August 25th, 2012 | by Alisdair


Project CARS – Build 287 Released

Slightly Mad Studios currently developing the highly popular WMD Powered title Project CARS have released the latest weekly patch for the title which is now available to all team members +.

The latest patch bringing the title a step further through its development cycle as various changes to both the front & back-end of the game are included such as bug fixes and various new track exports.

Build 287 (24/8/12, Team Member+)

  • Online:
  • * Added game and user setup parameters to OnlineSupport_Session
  • * Added state variables to OnlineSupport_Session, remembering DS and session connection state and a few similar pieces of information, and simpler handlers of joined/left server, joined/left session, user joined/changed/left
  • * Added events used for synchronization of game setup and user setup for a particular session
  • * Added synchronization of game setup and user setup in session as users join the session
  • * Added API for changing the game and user setup, including triggering resynchronization when something is changed
  • * Added g_OnlineSession macro, allowing direct access to the session component of online support. Removed most debugging session proxy functions in online support, replaced the calls to use g_OnlineSession directly
  • * Session id is no longer reported to the App, it’s internal online platform-specific id. So do not try to remember it
  • Fixed setting attributes not working correctly when only some attributes are changed on PC
  • Bathurst trees exported with new foliage shader update
  • Fix for black foliage issues
  • Back out revision 16 from //data/Aries/trunk/Aries/Render/Shaders/foliage_treewall.fx – fix for black treewalls, until we can sort out the problem with default parameters or re-export all tracks with the new shader
  • Belgian Forest – add new textures for Old pit building
  • Eifelwald – fixed trees placement. few of the were levitaing
  • Adjusted backlighting and diffuse multiplier for trees at nordschleife and conifers
  • Removed mip to avoid bad streaks on non lighted parts of the lightpoles in Bologna
  • Adding diffuse multipliers to foliage / tree shaders so that artists can use brighter textures darkened down without causing other problems
  • Tweaked maps for Bologna
  • Tweaked lightmap for Bologna garage
  • Fixed visual blocker positions for invisible collisions in armco openings of bologna
  • Monterey. Created textures/PSD files. 1st commit
  • Bologna lights and static files updated
  • First viewer lights added to Bathurst start straight area
  • New tree / foliage shaders with a tree boost multiplier colour in the shader, specifically aimed at allowing greater per-tree variation by the artists
  • New Bathurst export
  • New Belgian Forest export
  • New Bologna exports
  • New Eifelwald export

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

Back to Top ↑
  • HashFlare