Project CARS

Published on June 22nd, 2012 | by Alisdair


Project CARS – Build 239 Now Available

Slightly Mad Studio’s has released the latest weekly development build for their World of Mass Development powered Project CARS.

Development Build 239 available to all Team Members and above introduces various fixes and changes to the pre-alpha sim including new tracks and vehicle exports. Check out the full change-log below.

Build 239 (22/6/12, Team Member+)
Online source structure cleanup, WIP:
– Added generic “OneSock Task” interface.
– Sockets now implement the task interface.
– Replaced socket list by task list class.
Online source structure cleanup, WIP:
– Changed CSProtocol to a task instead of inheriting TCP socket
Fix for skydome not rendering correctly when using envmap boost.
Fix for dynamic maps not rendering correctly on PC
Ref lighting added to correct wtc slot
Static file-updated temp barriers from casino square to tobac corner for azure circuit
Track Textures- New temp kerbs texture for Azure Circuit, first revision
WTC and night sky changes to boost ambient levels between night and sunrise/sunset. pc and console specific textures for the starry sky now dxt5 rather than l8 as it has colour
WTC update for night ambient
Azure Circuit: Hand edited newly modified areas to get the AI through without hitting armco’s
Track textures-Added new road textures for Azure circuit, first revision
Belgian Forest – updated viewer trees for pit areaBelgian Forest – fixed issues with missing trees texture – swap wrong models
New Formula Rookie export
New Azure Circuit export
New Belgian Forest export

Download Build 239 Here

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

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