Project CARS

Published on May 13th, 2012 | by Alisdair

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Project CARS – Build 211 Now Available

As Slightly Mad Studio’s, WMD Powered Project CARS nears an exciting milestone of the one million euro’s of community funding since the start of the WMD project the weekly norm continues as the latest build for the pre-alpha game is released and available to team members+.

The latest weekly build 211 brings a variety of changes to the game in all aspects from new exports of various cars and tracks including Harrison Pike raceway and Loire along with new texture updates to Besos and various other fixes to the game. Full build release notes are available below.

Build 211 (11/5/12, Team Member+)
NEW PROFILE REQUIRED
Do not shift into neutral when stalling and using manual gears
Disable crash recovery for all cars
Fix in final builds not saving out texturing information for skys
Harrison Pike Raceway – Add new textures for video wall
R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix
Palmer JPLM: suspension animation runtime files. All LODs fully skinned
BAC MONO: Added new liveries
Besos foliage snapped to ground
Besos texture updates
Kart01: fixed ‘gear_to’ hand position, and offsets in cdv,cdp
Added applinks for the new Helmet and Speed Sensitive FOV options being added
Pagani Zonda R – Removing un-used placeholder interior texture
Harrison Pike – added white line textures for the build
New AIW for the new track and objects – Harrison Pike. Fixes most AI issues
Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval
New Palmer JPLM export
New Besos exports
New Loire export
New Harrison Pike export

Download Build 211 Here


About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom



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