Project CARS

Published on March 22nd, 2012 | by Alisdair


Project CARS – Build 179 Now Available

This week see’s an unusual occurance in the terms of Project CARS. The latest development build, usually released on Friday is now available for Team Members + to download and enjoy. This comes after the great news that Project CARS has now totaled 500,000€ of community funding wither you are a junior member, or senior manager you have contributed to this amount.

As always this weeks development build is set to please as it introduces yet more tracks into the game including Sakitto, Azure Coast and California Highway. Along with the new content added comes a new feature to the game which are flag wavers currently named as test flag wavers which are only currently available at Bologna. Check out the full build release notes below from the past week of development.

Download Build 179 Here

[toggle title=”Build Release Notes”]Build 179 (23/3/12, Team Member+)
Updated UI with news ticker added
Test flag wavers added to Bologna
Improved ocean shader
Added metallic effects to Racer cars
New exports of California Highway and Azure Coast
New exports of Ariel Atoms
Added Sakitto track

Build 178 (22/3/12, Senior Manager)
Add GUI/profile options to set race date
JPM Audio updates. Experimental settings to combat possible physics/audio disconnect
Quick Solo screen has now had a lick of paint to fit the extra options in
Connecticut Hill Textures updates for new materials
JPM New liveries, livery names
Reset car only allowed below 10mph
Moon cycle textures added; moon dome added
Environment audio for country road tracks added
Derby GP updated to support 64 car grid
Wisconsin Raceway updated to support 38 car grids
Added the extra environment sounds needed by the California Highway track
add tunnel verbs – further tweaks required
WIP Moon Movement. Code written to generate following information for the moon based on date
Track rotation offset is now setup, this means the tracks now orientate correctly to world space. i.e the sun should rise and fall exactly like google maps
Fix for car reset not working in practice mode on tracks with no pits yet
New GUMPERT export
New Leonus F86 export
Azure Coast added

(21/3/12, Senior Manager)
Palmer: new cockpit display
Gumpert Apollo: WIP suspension animations and some minor bug fixing
New AIW. New raceline, 64 car grid and pits. Wisconsin Raceway
Tweaks to the brake power and heating. Trying to get the warm up about right Asano X4
Palmer: Merged in fixed tyres + UV mapped cockpit display
Asano LM11: fixed tread scrolling on all tyres
Leonus F77: fixed LODX tyre tread scrolling direction
Change to convolve shader to prevent bright sun from wiping out the whole thing – prevents odd flicker when sun comes in front of a wall etc
Fixed 1 errant cut track that was halfway across, causing some warnings at Besos
Fixed ugly popups of the trees in distance for the florence tracks
Prepared metallic effects for Palmer liveries
Palmer JPLM: cockpit exposure level set at 0.3
New Asano LM11 export
New Leonus F77 export
New Connecticut Hill exports
California Highway added

(20/3/12, Manager+)
Removing static envMap location from the weather wtc files and moving it to be part of the track trd
Fixed cut tracks in first corner of Milan GP. Set grid sizes to 60 For both GP and short
New liveries for the Palmer
Fixed cut tracks where pulled onto track by recent corridor (left side only ) edits at Badenring
Palmer: New fonts + font fixes for CPIT display[/toggle]

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

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