Project CARS

Published on September 30th, 2012 | by Alisdair


Project CAR – Build 311 Released

Slightly Mad studios have released the latest development build for their current World of Mass Development based title Project CARS which is currently in development at pre-alpha stage.

With the new build comes various changes, additions and bug fixes to the title all of which helping improve the already excellent title. The latest build is available to all Team Members+.

[toggle title=”Project CARS Build Release Notes”]Build 311 (28/9/12, Team Member+)
Online session:
* Increased auto-disconnect timer to ten minutes
* Moved debug functions to separate files
* MP races can not be paused
* When leaving an online race, the app will disconnect from the session. This is a temporary measure until proper return-to-menu flow is finished
* Added new empty files
* Removed obsolete files
* Each node periodically sends update about participants to other nodes. Other nodes process these updates to move the participants
* Session race handler creates data structure for each online participant, that holds information about some of the low-level online properties of the participant, e.g. update message timing
* App protocol version attribute is set to protocol version when creating a session
* Browsing ignores sessions create with a different protocol version. Only compatible builds will see each other’s sessions. This filtering is disabled for now
* When outside of a game session and when not bound to an active UI, an existing connection to a server will be disconnected after a short period of inactivity. This doesn’t fully work yet, and will disconnect after some time spent in the sub-menus, like track select
Fix for dx11 crash
Quick fix for GUIList crash, better selection change coming soon
360 Reliable UDP Mesh Messaging for internal mesh messages, internal attributes and sessionstate changes updated to clients, App messages now sent across network so can enter game and race with 2 players Host and 1 Client
Physics: Added consts to Decompress and Compress methods of network packets
Changed the “search for session” to work with the updated API. Added example code for session filtering and requesting attributes back
Extended the game browsing interface:
* Added session attribute filter descriptor class. On PC and PS3 this contains attribute comparison rules, on 360 it’s just the index of a preconfigured matchmaking query
*Added filtering by session attributes to session browsing API
* Session browsing can now return attributes of each session if requested
* Implemented all above features for PC. PS3 to follow shortly
Derby – tweak 2 textures for pitbuilding
Wisconsin raceway – add new txt for ToiletBlock
Derby – add new textures for new pitbuilding and garages
Northampton. Added missing texture files
BAC Mono: driver height lowered from third person view
Changed default logging level of TimeSync from Debug to Info
Wisconsin Raceway – add new textures for entrance
Northampton. Removed/reduced textures to one singlemap
New Derby exports
New Eifelwald export
New Northampton export[/toggle]

Along with releasing the latest build came a bunch of new screenshots showing off the improving wet weather effects and visuals that the team have been working hard on in the title. The bunch of screenshots that were released show off some stunning graphics and some of the best wet weather detail that a game has ever had

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

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