Eutechnyx have released a new developer diary which discusses an interesting topic of Telemetry and how the developers took it to their advantage to bring realism to the next level in NASCAR The Game: Inside Line.
The implementation of telemetry data brings a complex tracking system which measures data from actual NASCAR races and pinpoints the exact distance between two vehicles at any given time. The developers can use this information to recreate race scenarios exactly as they occurred in real life with each car precisely where it needs to be.
The new telemetry data will also support the new Inside Line Highlights, a series of game DLC packs that are planned for released over the next year that will cover the 2013 NASCAR season. Beginning at the Daytona 500 and going all the way to the epic finale at the Homestead-Miami Speedway, players will have the opportunity to relive the greatest moments of the 2013 season.
Here’s a look at some of the unique game features that each Inside Line Highlights will include:
- Moments to Relive – Reenact some of the most thrilling moments of the season as these scenarios challenge the player to recreate the past achievements of a real driver.
- Moments to Rewrite – This allows NASCAR fans to change the course of history as they race to change the outcome of various events.
The Inside Line Highlights Pack will be available from the Xbox Live Marketplace or the PlayStation Network, and will include all Inside Line Highlights throughout the 2013 season. Individual Inside Line Highlights can also be purchased separately. The DLC will be released shortly after races occur during the 2013 season.
NASCAR The Game Inside line will be released on November 6 2012 on PlayStation 3, Xbox 360 and Nintendo Wii.