Published on April 19th, 2012 | by Alisdair


iRacing – New Shader Coming in New Build

A member of the iRacing staff, Greg Hill has posted on the iRacing forum’s showing off some before and after screenshots of the upcoming shaders in the new update.

The new shaders will debut in the update one one new track and also one old track, these are Twin Ring Motegi and New Smyrna, hopefully we will get to see a video as promised by Greg in the next few days.

We’ve expanded our rendering pipeline to be able to assign shaders to our track surface geometry instead of being limited to objects and cars.

This lets us finally use normal mapping and spec mapping on the tracks, and makes it possible for us to continue to add further shaders such as detail and parallax maps in the future. Our efforts to upgrade the iRacing graphics engine became a focus in late 2010 when we changed our methods to properly calibrate our textures. Track shaders are yet another, but very important step in our long term project of a DX11 renderer upgrade.

This new feature will debut on one new track and one old track… Twin Ring and New Smyrna. Other tracks from our library will be updated as time permits.

For now, here is a screenshot preview of how things are now on the membersite build at New Smyrna and then how they will be next week after the update. We also hope to release a video tomorrow or Monday

About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom

  • I’ve always thought that iRacing was the best looking racing sim (even better than pCARS) and I’m still annoyed that ISI didn’t hire Hudson Kerr when it had the chance (he used to make rFactor mods, but then iRacing snapped him up and that’s why the game looks so good).

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