GRID 2

Published on September 29th, 2012 | by Alisdair

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GRID 2 – Eurogamer Developer Session Roundup

Eurogamer expo is well underway in Earls Court, London with various developers holding interesting developer sessions. The most recent being Codemasters who were on stage at their developer session to showcase the recently announced GRID 2.

During the presentation Clive Moody, Ian Smith and Gehan Pathiraja reveal various details about the title. One of the main focuses of the title is on immersion and as of such the physics system is running at 1000Hz to bring a more connected feeling to the car and track. GRID 2 will also feature no assists however with the new physics system is accessible by all.

Not only have the physics been upgrade but so has the damage model which allows cars to dynamically deform upon impact such as body panels fall off, glass shatters and panels wrap around the roll cage. Damage can however be changed via a simple setting to only have a visual effect or on full take effect both mechanically and visually.

A new LiveRoutes system has been introduces to GRID 2 which means the route can change automatically during a race, an example of such on lap one you may head through a tunnel on track however on lap two you may take a left turn in front of that specific tunnel and maybe not drive through the tunnel again until a random point in the race. This keeping the concentration of the driver up and constantly on the edge of your seat.

Some of the content we can expect to see in GRID 2 which was featured in the presentation are the Redbull Ring, BAC Mono, KTM X-BOW and the Ariel Atom. GRID 2 will not feature dynamic weather systems and multiplayer will most likely feature 12, 16 or more players which will be announced in more details in the future.

Watch the presentation for yourself here – Presentation starts at 6:50


About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom



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