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Published on August 8th, 2012 | by Alisdair

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GRID 2 – Announcement Trailer & First Images

Raceday is here and Codemaster ahve officialy announced the next upcoming title they have in development GRID 2, the long-awaited sequal to the BAFTA award-winning Race Driver: GRID. Set for a 2013 launch for Xbox 360, Playstation 3, and PC.

With the announcement came a new trailer revealing the first of the games new locations, those include Chicago and Paris.

GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core value – it’s all about the race.

In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.

Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – USA, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in games.


About the Author

Alisdair is the founder of Sim News Daily. An all round sim racing fan with a real passion for cars a motor racing. Twitter: @SimNewsDailycom



  • Uncle_Dutch

    Looks terrific…my question is whether or not I’ll be able to hear the engine properly this time. Kinda hard to know the optimum time to shift gears if all you can hear is the car beside you. The sound design of Grid was…well, not sufficient to entice me to play the game much over other titles, so I’m crossing my fingers that they’ll spend a few more moments getting that facet properly sorted on this iteration. Especially when you consider it’s probably going to have to compete head-to-head with the release of Project CARS

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