Published on September 29th, 2011 | by Alisdair0
Game Stock Car- Build a track in one Weekend
Alex Sawczuk the track genius from Reiza studios is responsible for many of the great tracks you seen in the sim community today. But this time he is starting a new challenge and that is building a fictional track for Game Stock Car in one long weekend!
With the help of you the community, he needs you to think of a name for the track!
See below for some extra info about the track and let it inspire you.Also below you see the schedule of Alex and what is planning to do each day and a screenshot of what it looks like so far. We will cover the news and changes as they happen and hopefully have a review of this masterpiece when its completed.
So first thing is to design the track layout. Here I want to incorporate a number of features. Fast, Slow corners. Combinations of corners strung together. Elevation changes, overtaking opportunities, and to keep the overall length to something quite small.I drew up some sketches, then drew up a spline in 3ds Max. This is what I’ve come up with. It’s 2.65 miles long or 4.235km. It has a nice blend of fast and slow corners and I have a lot of ideas for elevations which you’ll find out about shortly. First job though is to make this into a spline and throw it in game with out elevation to check if I have the corners roughly right or not. Because the main issue with creating a fantasy track is getting how open or tight the corners are accurate. So you may find I’ve had to adjust it quite a bit in my next update!
Day 1: Design Layout, Model all roads, add curbs, add grass terrain
Day 2: Add all walls, arcmo, tyres and trees
Day 3: Add buildings from existing tracks, add grandstands, add marshalls, add safety trucks and ambulances, fill car parks, add balloons, helicopter, add trucks and pitwall stands.
Day 4: Testing, AI, Splitting up objects where required
Day 5: Release the thing!